In order to run this game at maximum graphics settings and reasonable framerates at native resolution, quite a powerful GPU is required, which is why upscaling solutions are so important. This release on PC has support for NVIDIA's DLSS Super Resolution (DLSS 2.3), NVIDIA's DLSS Frame Generation (also known as DLSS 3), NVIDIA's Deep Learning Anti-Aliasing (DLAA), Intel's Xe Super Sampling 1.0 (XeSS 1.0) and AMD's FidelityFX Super Resolution 2.1 (FSR 2.1) from day one. IntroductionRedfall was developed on Unreal Engine 4 with DirectX 12 exclusively, which usually means that ray tracing is supported, but like with the recent Atomic Heart release, which was also built on Unreal Engine 4 with DirectX 12 and originally announced with ray tracing features, it was stripped out of Redfall and postponed into one of the future updates.
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